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Has Nvidia just solved VR’s biggest problem?

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VR has been threatening to be a success for years, but those big and bulky headsets that make your head sweat is one big reason few people are willing to jump in. Nvidia could just have solved VR’s biggest engagement problem with a prototype that resembles a pair of sunglasses. That’s cool.

We’ve been discussing the rise of VR for a while, and you can take a look at the detail with our feature on the artist’s guide to VR and our guide to the best VR apps available now. And of course, VR will be crucial to the success of the metaverse. But there’s always been that headset design problem, so let’s take a look at Nvidia’s idea…

A VR headset works by magnifying images seen by the user, and it does this by placing good distance between the eyepiece and the display. That gap is why traditional VR headsets, such as the PSVR and Oculus, look so bulky. There are ‘pancake’ lenses that are thinner but these can only flash up 2D images, which defeats the purpose of immersion. 

The Nvidia VR glasses are at an early prototype stage (Image credit: Jonghyun Kim et al / Nvidia)

Nvidia, along with researchers at Stanford University, has come up with the clever idea of combining the two technologies. They have created prototype VR glasses with ultra-thin lenses that can be used for virtual reality. These planned VR glasses are only 2.5 millimetres in thickness.

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