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Marble It Up! Goes Ultra and Rolls on to Xbox – Xbox Wire | CPT PPP Coverage

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Marble It Up! Goes Ultra and Rolls on to Xbox – Xbox Wire appeared on news.xbox.com by Todd Pickens, Art Director and Alex Swanson, Lead Designer at The Marble Collective.

Marble It Up! Ultra is the long-awaited marble platformer from the creators of Xbox 360’s Marble Blast Ultra. Available for pre-order now, it launches on Xbox One and Series X|S on August 17th. Master marble physics in a gravity-defying journey filled with hazards, obstacles, hidden treasures, and mind-bending challenges, then take your skills online to compete in robust cross-platform multiplayer! 

At its core, Marble It Up! Ultra is a platformer where players navigate through a series of intricate and dynamic levels, from the starting point to the goal, overcoming obstacles, hazards, and time constraints. Intuitive and buttery smooth controls allow players to perform precise movements, making it easy to learn but difficult to master. Race against your friends’ best times, or check out the top routes on the global leaderboards.

Marble speeding

The standout feature is cross-platform multiplayer. Smash opposing marbles in Sumo, race to the treasure in Gem Hunt, run for your life (or hunger for brains) in Zombies, and team up to go for the goal in Soccer. Bring all of your marble skills to bear in these competitive game modes!

Marble banking

The game’s vibrant colors and meticulously designed environments create an inviting and visually captivating experience. From serene cloud-dotted landscapes to gravity-bending space puzzles, each level offers a unique and artistic appeal that keeps players engaged while challenging their skills. It also features an original heart-pounding soundtrack that complements the play perfectly.

Marble It Up! Ultra boasts an impressive array of over 117 single-player levels across 10 chapters. Multiplayer offers an impressive 24 Levels and 4 game modes, each with its own set of obstacles, objects, and power-ups. A new marble, hat, or trail is hidden in every level.  Customize and show off your collection in multiplayer and on the leaderboards. Physics-bending Weekly Challenges ensure there’s always something new to explore.

Marble untitled key art

With its intuitive controls, brilliant level design, beautiful visuals, and driving beat, Marble It Up! Ultra brings new life to the physics-platformer genre. Whether you’re a fan of marble-based games or new to the subtle joy of rolling, Marble It Up! Ultra is an absolute must-play. Pick it up on August 17th, or pre-order now to get an exclusive marble, hat, and trail.

Xbox Live

Marble It Up! Ultra – Pre-Order

Marble It Up, LLC / The Quantum Astrophysicists Guild

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$29.99

$26.99

? Preorder Marble It Up! Ultra now to get the full game and unlock the preorder-only Hidden Gems pack – including an exclusive marble, trail, and hat combo! ?

The Marble It Up! Ultra preorder offer is available from August 10th until launch on August 17th.



Marble It Up! Ultra is the pinnacle of marble platforming from the minds behind Marble It Up! and Marble Blast. World-class level design, buttery-smooth controls, gorgeous visuals, and exhilarating multiplayer – welcome to the ultimate marble experience!

A Vast Campaign
Roll through an extensive single-player campaign filled with dangerous obstacles, mind-bending paths, shifting gravity, bouncy floors, and potent power-ups.

Multiplayer Mayhem
Embrace the five competitive and chaotic multiplayer modes. Team up to hunt gems, score goals, escape zombies, and prove your marble mettle online. Blast your way to glory!

A Beautiful Collection
Unlock a magnificent collection of marbles, trails, and hats! Find hidden trophies, earn medals, and play online – all while earning your next piece of marble fashion.

Master Your Skills
Push yourself to the next level. Hunting achievements and climbing the Global Leaderboards are sure-fire ways to become a marble master! Weekly Challenges add new modifiers to levels for a fresh new way to compete each week!

Get ready to roll!



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This article originally appeared on news.xbox.com by Todd Pickens, Art Director and Alex Swanson, Lead Designer at The Marble Collective – sharing via newswires in the public domain, repeatedly. News articles have become eerily similar to manufacturer descriptions.

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